unitvnetwork

first interactive network (1990-2008)

UniversCity TV is a flexible tool, a mobile and economic institute, a interface of groups or individuals towards digital projects.

Events

MANGA-BURGAH

El ultimo de la fila...

Et bien voilà, cela risque bien d'être le dernier billet publié sur manga-burgah.net, puisque je suis en train de basculer ce serveur au profit de http://www.heinry.fr/olivier sur un dotclear 2.0 tout nouveau tout beau. Un petit avant-goût: A bientôt, avant que l'Hadopire ne nous...

Le B-A BA de la B.A. (vu par J.B.)

Comme tous les ans, c'est mon anniv. Et comme de moins en moins souvent, les amis ou la famille m'offrent des disques, compacts le plus souvent. Cette fois-ci, J.B a fait deux B.A. (du second marché) en offrant à O.H. un C.D. du groupe de son frère A.B., à savoir "1802" du Belone Quartet....

Apéro Codelab #02 - Quimper 25 avril

Après le #01 à Nantes, le #02 à Quimper où je serais à nouveau présent travesti en Gary Glitcher (sans les paillettes!) rencontres des pratiques expérimentales de création numérique

A quoi sert un blog?

à donner de ses nouvelles à ses proches. Donc...

Tous mes....

voeux de gloire amour beauté pour la nouvelle année 2009 (et une pincée de libertés individuelles tiens! ça nous ferait pas de mal...)...
 

CLUB AUTO

CLUB AUTOMATIC (CA) events are multi-layered live performances. The layers – for example vision and sound – are tuned and twisted by technique and choreography. Technique links all actives – including the audience. Choreography gives the basic timing and sets the ‘hot spots’.
Accordingly, CA events function like an interactive program rather than a stage-production. They integrate all circumstances – people as spaces; some in its pre-setting, some during the course of the happening. Just like the clubs we know, CA is a system made for (inter)active moments. But here it is not only the ones allowed through human commitment, but also those triggered by machines. The result of it shows you – spectator, guest and participant – and your commitment, in the mix.

self evolving participatory environment
by Egon March Institute & partner productions
Monday, January 26, 21.00
Studio Martina Schumacher & Joulia Strauss
in Ullsteinhaus, entrance B, 6th floor
U-bahn 6, Ullsteinstrasse
Mariendorfer Damm 1-3, 12099 Berlin
http://web.mac.com/marchegon/electropera/parahouse.html

At Ostranenia festival at Bauhaus in 1997, an international group of artists joined their forces to live and work for a month in a cultural center K.I.E.Z. in Dessau. They wired the house with cameras, sensors and screens for on the fly generation and reintepretaion of video and audio. The audience in the bar, the dancer in the theatre and the passangers of the 4 floor stairs were interacting in the creation of permananet video and audio netcast announcing "the future" of media instrumentalism. 12 years later the same artists and their guests are coming together to discover how their visions from the past are relating to the future.

Parahouse at Ostranenie 97, the original preparation web page:
http://www.iflugs.hdk-berlin.de/parahouse/
http://www.unitvnetwork.org/parahouse.html
Documentary video at YouTube:
http://www.youtube.com/watch?v=tE0TiZJxvlM
x-op conference in Berlin http://www.mediainmotion.de/x-op/index_x-op.html

FREE KNOWLEDGE MARKET Thursday 29th of January from 3-8 PM
KUNSTRAUM KREUZBERG BETHANIEN
Mariannenplatz 2

During CTM.09, barcelona based collective Platoniq is setting-up a Free-Knowledge-Market, where everyone is inviting to share his/her practical and theoretical knowledge on any and all subjects, from organising skills to handcrafts or technology and civil rights, from first-hand experiences to expert reports. We are of course open to LAST MINUTE OFFERS and INFORMAL MEETINGS as part of the market!


Input / contributions to Free Knowledge Market are recorded and documented online as so-called "free knowledge capsules". Thus, the proje... [Read more]

DIGITAL SPIRIT


Digital art determines a new aesthetics of essentially informational nature that demands and requires the redefinition of what is art as a whole. Such an aesthetics cannot be but a continuous construction since it is permanently linked to the progress of information technologies.
Digital arts are therefore shifting the field of phenomenological aesthetics of the « being-work » as an absolute presence towards that of the technological aesthetics of the work of art as a process and a strong digitspirit interaction between the objective (the matricial and techno-scientific aspect) and the subjective (the singular artist and his personal history, his ‘vision’ of the world, of society, of human being) and the cultural (social models and representations of what art is in a given period in a given place ; that is our techno-informational era of networks and generalized IT).
The aesthetics of digital arts calls now more than ever before for the construction of a broad conception of aesthetics that sets in dynamic relation, and even in digitspirit synergy, the various languages proposed by all the fields of cognitive life, given that these languages are inserted into the ramified, arborescent society of information and communication. The aesthetics of digital arts is bound to develop within the interconnection and better still within the hybrid crossover of those mutiple languages that don’t care to define « what is » per se a work of art, not even for a singular subject alone, but rather to endeavour to explicate the emergence of the collective and individual comprehension patterns of the aesthetic function played by digital spirit art at the present time.
www.unitvnetwork.org

LASPIRALE.ORG

www.laspirale.org
« Par-delà les forêts et les marais, le crépuscule résonne des cris d'agonie du Tyrannosaurus Rex. »

Prévue dès le mois de février 2008, à l'heure où fut lancé le chantier de rénovation de La Spirale, cette première édition thématique consacrée au chaos n'aurait pu être plus en lien avec l'actualité que dans le contexte social, économique et géopolitique actuel.
De sa mise à feu à l'automne 1996 jusqu'à son arrêt en 2005, La Spirale fut le témoin involontaire de la fin d'un monde. Les quinze dernières années ont été le théâtre d’une déconstruction quasi complète de nos fondamentaux. Face à un avenir de plus en plus imprévisible, un sentiment général d’inquiétude a gagné toutes les strates de nos sociétés. De plus en plus de gens ont peur du futur.

Aujourd’hui, iI ne suffit plus de se situer dans une dynamique de contestation nihiliste et/ou de dénonciation dépressive. Nous ne pouvons plus nous satisfaire d’une esthétique basée sur une déconstruction devenue l'apanage d'élites prédatrices avec les conséquences que l'on découvre aujourd'hui. Nous devons refuser les dystopies dont on entend nous gaver, retrouver l’envie de croire en des lendemains qui chantent. Nous devons nous réapproprier notre futur car la suite de l'aventure dépendra de notre seule capacité à réagir.
flux RSS

CODE PUBLIC - the beginning of the network 1984

CODE PUBLIC was the live performance group for the activities of FRIGO: music, performance, theater. It was a mobile group , able to perfom quickly on a given situation and to reflect, to permanently reactualize the general concept of the spectacle. CODE PUBLIC appeared as the reflexion space, the centralizing structure, the"quintessence" of the research undertaken by FRIGO. Human and philosophical base, the first spot of CODE PUBLIC was to consider and arrange the future of the group. http://www.unitvnetwork.org/codepublic_en.html

Interview with Karel Dudesek (Van Gogh TV)


Interview with Karel Dudesek (Van Gogh TV)
February 28th, 2008 · No Comments
Van Gogh TV - “Piazza Virtuale”, The audience is the artist.

Q: How has Interactive TV changed since your first television experiments as Van Gogh TV, and especially Piazza Virtuale in 1992? What do you think is the significance of your early pioneering work?

A: Interactive TV, like we introduced working as Van Gogh TV, has not been adopted by mainstream television. The iTV projects of the entertainment industry are torn between viewer numbers, production costs, legal obstacles, and therefore commercial viability. In my view, iTV lost out on the potential to give a whole new role to TV
audiences, to participate and contribute to an ongoing process of developing the media, and to create real community media. Today iTV is more or less video and advertising on demand, and appears to be waiting for the next technological generation of the internet(iptv), as well as hoping for significant hardware and software developments.

The project “Piazza Virtuale” exhausted the technical and experimental interactive media possibilities which existed in 1992, and which have not changed much even now. Yes, one huge advance is that we now have mobile phones which can create video sequences, and they can be sent directly to a broadcaster and seen immediately on TV. But, the variety of modules which Van Gogh TV developed, like chat systems, video and ISDN phones, and cameras in public entry points have only partially found their way into commercial broadcasting shows of today.

Van Gogh TV ‘s most important development was its radical multi-framing of images, and the multi-layering of inputs (including sound and text) which is a significant marker historically, and the inspiration for research and understanding about how multiple screen information can be read and consumed by viewers. The Piazza Virtuale broadcast was a patchwork of incoming information: faxes, text messages, videos, pictures, sounds, noises and voices which created a vivid surface, one that clearly visualized an invisible cloud of information and the massive amount of content and information which surrounds us all, permanently. Someone referred to this broadcast cacophony as electronic wallpaper. The segmented screen design made only a slight impact on broadcast formats, but was quickly absorbed by early internet applications, in the 1990s.

Q: Do you think that audiences are as integral to the concept of “Van Gogh TV - Piazza Virtuale” today as they were when you first created the programme? And, has the public’s perceptions of the work changed since then?

A: The idea of “user generated content” was first introduced extensively by Van Gogh TV in Piazza Virtuale. A logical step in the process and progress of media’s rapidly changing landscape, the developments of Piazza Virtuale are ongoing, and today they continue on the net with communities like You Tube, Facebook, MySpace and beyond. One difference is that Van Gogh TV did not censor content but completely handed over the censorship to the audience. This responsibility of censoring was outsourced to the viewers, and honesty was credited to the viewers. The television viewer numbers, by the way, hit the 1 million mark. And, visitors came from all over Germany to visit Piazza Virtuale in person, to experience the place of action, like visiting a zoo (but being allowed to make a campfire and to roast sausages). The participating viewers also felt, for the first time, the burden of television, and were sometimes literarily thrown into the anticipation of falling in to a black hole (real and live) of unedited and non accelerated television. Sometimes, the viewers were known to cry out to others, asking for help, “Halloo, hallo ist da jemand” (hallo is there someone?). The programme segments had no sound or visual layers mixed in, which would have helped out the viewer’s experience to make the program more entertaining (and cover up his or her amateurism). There were moments where the loneliness of the person who connected to the programme, was surrounded by fear, of the many ‘digital nowhere’.

It was always important that we did not betray the audience with shiny and glossy artificial dream worlds. We did not promote the desire of industrially produced entertainment, which could have lead to an “accelerated, and exiting live” Piazza Virtuale. The broadcasts were as live as they could get, but to make it clear all media needs an audience, and are produced for audiences, or they do not make sense. The question remains: for what reason are you using the chance to reach out via Television.

Q: Do you think that the artistic intentions of “Van Gogh TV - Piazza Virtuale” were specific to the time when it was created? And was the concept of the work reliant on this period of time?

A: There were many intentions for Piazza Virtuale driven out of technical and electronic curiosity and questions about how far the technical and practical boundaries could be pushed. Making television in those times (as well today) was highly monopolized, and was either a government or commercial business. Unless you were not part of the “power-eco-system” of TV, it would be impossible to get a program on air. There were political intentions as well, which came out of our aversion to, and against mainstream TV, which basically brainwashes it’s audience, serving up ‘content’ as a drug to keep the population quiet. We were inspired by the Austrian philosopher Günther Anders and his “the theory of guilt”. There were also aesthetic intentions. We were concerned with the challenge to design a screen surface which could accommodate the fast changing input of images and sounds, as well as network feeds from many places, sources and countries. Van Gogh TV’s - Piazza Virtuale’s intentions were always clear: the audience is the artist.

The Ponton Euroepean Media Art Lab produced other Van Gogh TV projects, where the artistic concern was played out differently than Piazza Virtuale. There were TV projects like Hotel Pompino (Linz, Ars Electronica 1990) which integrated live performance, but less the live audience. But finally, which in my opinion was the most sophisticated project, Ballroom TV (Berlin 1994), was completely composed of live performances from both the location and via phone, internet and video phones, set up specifically for audience participation. The live mix combined all the live audio and video feeds from local cameras, video tapes, live music, and it was mixed together into a composite signal and broadcast live on Berlin’s Cable TV.

There have been many social intentions in Van Gogh TV projects, to enable the viewer a digital stage and allow for some type of barter, on the screen. I am not sure if Piazza Virtuale could be repeated in these times. It would need an office full of solicitors, to avoid ending up either in jail, bankrupt, or both.

To make it clear, any technical evolution also needs a cultural, economic, social and political one; it makes little sense to have all the mobility, input - output and editing power when basically TV distribution and access is kept in similar isolation and under censorship. Yes, also in 2008 and beyond, the world needs Piazza Virtuale as a feature which is embedded in the available media broadcasting infrastructure. There is no need to change everything about television, but one –out of more than a hundred channels– should be similarly structured, free of the influenza of Hollywood and the commercial broadcast industry.

The ecology of today is not only regarding the glaciers which are melting down and the air pollution which is dangerous, we also need to acknowledge that the mental environment is similarly full of garbage and has been poisoned for ages with a purely profit oriented media industry, one that makes its audience dumb and stupid.

Q How can you relate the interactive live work you did in the 1990s, to the Internet today?

YouTube is good. The difference is, that Van Gogh TV / Piazza Virtuale was live and instant, it was free TV, which so far no one else has achieved. You Tube is basically the same pre-digested content in a 2.0 can, like video was. The only difference now is, that video is available on-line, as video on demand.

The technical developments today are pushing the envelope further and further, but with only a disconnected sense, as a solution for details. The process to develop a Gesamtkunstwerk such as Piazza Virtuale was, involved assembling and connecting all the available possibilities. This is barely done anymore by anybody.

None of us knew what would come out of the Van Gogh TV / Piazza Virtuale experiment when we first proposed the concept to the broadcasters, and even when we gained access to satellite transmission. When we signed the contract, the television director had a question: “…what happens if no one participates?” Someone of the VGTV team answered, than the screen will remain black. We looked in his face and pure fear rose out of this answer.

“Hardware, software, nowhere”. Shutting off and starting your own system, that is what makes the difference.

Karel Dudesek
link

Latest Activity

cborg added an event
WJ-SPOTS at Maison des Métallos
May 27, 2009 to May 28, 2009
27 & 28 mai 2009 de 13H à minuit/ 1PM to midnigt (pause entre 18H - 20H) Maison des Métallos, Paris / Festival Les Immatérielles / Futur en Seine Live Internet retransmission http://www.selfworld.net/ « 15 years of artistic creation on the internet »
May 27
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February 18
Dr Zack updated an event
February 4, 2009 at 8:30pm to February 7, 2009 at 8:30pm
Les 4, 6 et 7 février, 20h30 LE COLOMBIER 20, rue Marie-Anne Colombier 93170 BAGNOLET FRANCE réservations : +33 1 43 60 72 81 Aujourd’hui, nous sommes envahis d’images, de commentaires, de sons, de textes. Flux que nous subissons mais auquel no...
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cborg updated an event
February 3, 2009 at 6pm to February 5, 2009 at 7pm
FREE KNOWLEDGE MARKET Thursday 29th of January from 3-8 PM KUNSTRAUM KREUZBERG BETHANIEN Mariannenplatz 2 During CTM.09, barcelona based collective Platoniq is setting-up a Free-Knowledge-Market, where everyone is inviting to share his/her practi...
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cborg added an event
February 10, 2009 from 6pm to 7pm
FREE KNOWLEDGE MARKET Thursday 29th of January from 3-8 PM KUNSTRAUM KREUZBERG BETHANIEN Mariannenplatz 2 During CTM.09, barcelona based collective Platoniq is setting-up a Free-Knowledge-Market, where everyone is inviting to share his/her practi...
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You can listen to an interview with co-curator Kathy Rae Huffman in the artbeat podcast from allfm. More podcasts from the discussion events at Cornerhouse are coming soon.
 

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